Workshop › Snake › Step 27 of 28

Speed up as you grow

What we are doing

The last touch: every food makes the snake a little faster, down to a limit. SPEED becomes a variable speed.

```js
let speed // milliseconds between moves

  speed = 150

    speed = Math.max(60, speed - 8)

  if (!gameOver && time - last >= speed) {
```

What it means

Your turn

  1. Delete the const SPEED line; under let gameOver write let speed.
  2. In reset, set speed = 150 before placeFood().
  3. In update, speed up after score += 1.
  4. In loop, use speed instead of SPEED.

Skills: The game loop

All steps

  1. Find the canvas
  2. Get the pen
  3. Paint the board
  4. Think in cells
  5. Keep the position in a variable
  6. A function that draws
  7. A function that moves
  8. The game loop
  9. Slow it down
  10. A direction to move in
  11. Steer with the arrow keys
  12. A body made of a list
  13. Move the whole body
  14. Pick a spot for the food
  15. Draw the food
  16. Eat and grow
  17. Never put food on the snake
  18. A table of turns
  19. No U-turns
  20. Crash into the walls
  21. Crash into yourself
  22. The game over message
  23. Show the score
  24. One function that starts a game
  25. Play again with Space
  26. Remember the best score
  27. Speed up as you grow
  28. Build it yourself: through the walls