Workshop › Snake › Step 27 of 28
The last touch: every food makes the snake a little faster, down to a limit. SPEED becomes a variable speed.
```js
let speed // milliseconds between moves
speed = 150
speed = Math.max(60, speed - 8)
if (!gameOver && time - last >= speed) {
```speed replaces the constant SPEED; reset sets it to 150.Math.max(60, ...) picks the bigger number, so it never goes under 60.const SPEED line; under let gameOver write let speed.reset, set speed = 150 before placeFood().update, speed up after score += 1.loop, use speed instead of SPEED.Skills: The game loop
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