Workshop › Snake › Step 14 of 28

Pick a spot for the food

What we are doing

The snake needs something to eat. placeFood picks a random cell on the board and keeps it in food.

```js
const COLS = canvas.width / CELL
const ROWS = canvas.height / CELL
let food

function placeFood() {
  food = { x: Math.floor(Math.random() * COLS), y: Math.floor(Math.random() * ROWS) }
}

placeFood()
```

What it means

Your turn

  1. Under const CELL = 20 write COLS and ROWS.
  2. Under let dir = ... write let food.
  3. Under let last = 0, after an empty line, write placeFood and the call placeFood().

Skills: Functions

All steps

  1. Find the canvas
  2. Get the pen
  3. Paint the board
  4. Think in cells
  5. Keep the position in a variable
  6. A function that draws
  7. A function that moves
  8. The game loop
  9. Slow it down
  10. A direction to move in
  11. Steer with the arrow keys
  12. A body made of a list
  13. Move the whole body
  14. Pick a spot for the food
  15. Draw the food
  16. Eat and grow
  17. Never put food on the snake
  18. A table of turns
  19. No U-turns
  20. Crash into the walls
  21. Crash into yourself
  22. The game over message
  23. Show the score
  24. One function that starts a game
  25. Play again with Space
  26. Remember the best score
  27. Speed up as you grow
  28. Build it yourself: through the walls