Workshop › Snake › Step 23 of 28

Show the score

What we are doing

The score is counted but never shown. We write it in the top-left corner on every frame.

```js
ctx.fillStyle = 'white'
ctx.font = '16px sans-serif'
ctx.textAlign = 'left'
ctx.fillText('Score: ' + score, 8, 20)
```

What it means

Your turn

  1. After the snake's for loop, leave an empty line and write the four score lines.
  2. Delete ctx.fillStyle = 'white' inside the if (gameOver) block.

Skills: Drawing on a canvas

All steps

  1. Find the canvas
  2. Get the pen
  3. Paint the board
  4. Think in cells
  5. Keep the position in a variable
  6. A function that draws
  7. A function that moves
  8. The game loop
  9. Slow it down
  10. A direction to move in
  11. Steer with the arrow keys
  12. A body made of a list
  13. Move the whole body
  14. Pick a spot for the food
  15. Draw the food
  16. Eat and grow
  17. Never put food on the snake
  18. A table of turns
  19. No U-turns
  20. Crash into the walls
  21. Crash into yourself
  22. The game over message
  23. Show the score
  24. One function that starts a game
  25. Play again with Space
  26. Remember the best score
  27. Speed up as you grow
  28. Build it yourself: through the walls