Workshop › Snake › Step 9 of 28

Slow it down

What we are doing

The square is far too fast. We still draw every frame, but move only every 150 milliseconds.

```js
const SPEED = 150 // milliseconds between moves
let last = 0

function loop(time) {
  if (time - last >= SPEED) {
    last = time
    update()
  }
  draw()
  requestAnimationFrame(loop)
}
```

What it means

Your turn

  1. Under const CELL = 20 write the SPEED line; under let head = ... write let last = 0.
  2. Change loop as shown: time in the parentheses and update() inside the if.

Skills: The game loop

All steps

  1. Find the canvas
  2. Get the pen
  3. Paint the board
  4. Think in cells
  5. Keep the position in a variable
  6. A function that draws
  7. A function that moves
  8. The game loop
  9. Slow it down
  10. A direction to move in
  11. Steer with the arrow keys
  12. A body made of a list
  13. Move the whole body
  14. Pick a spot for the food
  15. Draw the food
  16. Eat and grow
  17. Never put food on the snake
  18. A table of turns
  19. No U-turns
  20. Crash into the walls
  21. Crash into yourself
  22. The game over message
  23. Show the score
  24. One function that starts a game
  25. Play again with Space
  26. Remember the best score
  27. Speed up as you grow
  28. Build it yourself: through the walls