Workshop › Snake › Step 20 of 28

Crash into the walls

What we are doing

Leaving the board ends the game. Before moving, we check whether the new head would be outside; if so we set gameOver and stop moving.

```js
let gameOver = false

  const hitWall = head.x < 0 || head.x >= COLS || head.y < 0 || head.y >= ROWS
  if (hitWall) {
    gameOver = true
    return
  }

  if (!gameOver && time - last >= SPEED) {
```

What it means

Your turn

  1. Under let score = 0 write let gameOver = false.
  2. In update, under the const head line, write the hitWall check.
  3. In loop, add !gameOver && at the start of the if condition.

Skills: Collision detection, Game states

All steps

  1. Find the canvas
  2. Get the pen
  3. Paint the board
  4. Think in cells
  5. Keep the position in a variable
  6. A function that draws
  7. A function that moves
  8. The game loop
  9. Slow it down
  10. A direction to move in
  11. Steer with the arrow keys
  12. A body made of a list
  13. Move the whole body
  14. Pick a spot for the food
  15. Draw the food
  16. Eat and grow
  17. Never put food on the snake
  18. A table of turns
  19. No U-turns
  20. Crash into the walls
  21. Crash into yourself
  22. The game over message
  23. Show the score
  24. One function that starts a game
  25. Play again with Space
  26. Remember the best score
  27. Speed up as you grow
  28. Build it yourself: through the walls