Workshop › Snake › Step 1 of 28

Snake: Find the canvas

Steer a growing snake to the food without hitting the walls or yourself. Grids, arrays, the game loop and keyboard input.

What we are doing

Games are drawn on a <canvas>: a rectangle of pixels on the page. The page already has one with the id game. First we get hold of it from JavaScript.

```js
const canvas = document.getElementById('game')
```

What it means

Your turn

Write the line under the three comment lines, then press Run.

Skills: Drawing on a canvas

All steps

  1. Find the canvas
  2. Get the pen
  3. Paint the board
  4. Think in cells
  5. Keep the position in a variable
  6. A function that draws
  7. A function that moves
  8. The game loop
  9. Slow it down
  10. A direction to move in
  11. Steer with the arrow keys
  12. A body made of a list
  13. Move the whole body
  14. Pick a spot for the food
  15. Draw the food
  16. Eat and grow
  17. Never put food on the snake
  18. A table of turns
  19. No U-turns
  20. Crash into the walls
  21. Crash into yourself
  22. The game over message
  23. Show the score
  24. One function that starts a game
  25. Play again with Space
  26. Remember the best score
  27. Speed up as you grow
  28. Build it yourself: through the walls