Workshop › Snake › Step 17 of 28

Never put food on the snake

What we are doing

Random food can land on the snake's body. We keep picking until the cell is free.

```js
function placeFood() {
  do {
    food = { x: Math.floor(Math.random() * COLS), y: Math.floor(Math.random() * ROWS) }
  } while (snake.some((part) => part.x === food.x && part.y === food.y))
}
```

What it means

Your turn

Wrap the line inside placeFood in do { ... } while (...) as shown.

Skills: Arrays and objects, Loops

All steps

  1. Find the canvas
  2. Get the pen
  3. Paint the board
  4. Think in cells
  5. Keep the position in a variable
  6. A function that draws
  7. A function that moves
  8. The game loop
  9. Slow it down
  10. A direction to move in
  11. Steer with the arrow keys
  12. A body made of a list
  13. Move the whole body
  14. Pick a spot for the food
  15. Draw the food
  16. Eat and grow
  17. Never put food on the snake
  18. A table of turns
  19. No U-turns
  20. Crash into the walls
  21. Crash into yourself
  22. The game over message
  23. Show the score
  24. One function that starts a game
  25. Play again with Space
  26. Remember the best score
  27. Speed up as you grow
  28. Build it yourself: through the walls