Workshop › Snake › Step 16 of 28

Eat and grow

What we are doing

When the new head lands on the food: add a point, place new food, and skip removing the tail, so the snake grows by one.

```js
let score = 0

  snake.unshift(head)
  if (head.x === food.x && head.y === food.y) {
    score += 1
    placeFood()
  } else {
    snake.pop()
  }
```

What it means

Your turn

  1. Under let food write let score = 0.
  2. In update, replace the snake.pop() line with the if ... else block.

Skills: Collision detection

All steps

  1. Find the canvas
  2. Get the pen
  3. Paint the board
  4. Think in cells
  5. Keep the position in a variable
  6. A function that draws
  7. A function that moves
  8. The game loop
  9. Slow it down
  10. A direction to move in
  11. Steer with the arrow keys
  12. A body made of a list
  13. Move the whole body
  14. Pick a spot for the food
  15. Draw the food
  16. Eat and grow
  17. Never put food on the snake
  18. A table of turns
  19. No U-turns
  20. Crash into the walls
  21. Crash into yourself
  22. The game over message
  23. Show the score
  24. One function that starts a game
  25. Play again with Space
  26. Remember the best score
  27. Speed up as you grow
  28. Build it yourself: through the walls