Workshop › Simon Says Colors › Step 26 of 27

Show the best score

What we are doing

When the game is over, the message also shows the best score: Wrong! Best 4. Click to retry. There is always a number to beat.

```js
if (state === 'over') message = 'Wrong! Best ' + best + '. Click to retry'
```

What it means

Your turn

In draw, change the 'over' message as shown.

Skills: Drawing on a canvas

All steps

  1. Get the canvas and the pen
  2. A dark board
  3. The first pad
  4. Two colors for every pad
  5. All four pads
  6. A function that draws
  7. Light a pad
  8. Draw again and again
  9. The sequence to remember
  10. Show the round
  11. Light a pad for a while
  12. Go dark again
  13. The computer shows a pad
  14. Show the whole sequence
  15. Watch, then your turn
  16. Check each press
  17. Play with the keyboard
  18. Which pad is at a point?
  19. Play with the mouse
  20. Progress and mistakes
  21. A function for a new game
  22. Click to retry
  23. Light up when pressed
  24. Faster and faster
  25. Save the best score
  26. Show the best score
  27. Build it yourself: no dawdling