Workshop › Simon Says Colors › Step 1 of 27

Simon Says Colors: Get the canvas and the pen

Watch the pads light up and repeat the sequence, one more color every round. Timers that drive a show, turns between the computer and the player, checking answers step by step, and a game that speeds up.

What we are doing

Simon is drawn on a <canvas> 400 pixels wide and 440 high, with the id game. We find it from JavaScript and ask it for its 2D context, the object that holds every drawing command.

```js
const canvas = document.getElementById('game')
const ctx = canvas.getContext('2d')
```

What it means

Your turn

Write the two lines under the three comment lines, then press Run.

Skills: Drawing on a canvas

All steps

  1. Get the canvas and the pen
  2. A dark board
  3. The first pad
  4. Two colors for every pad
  5. All four pads
  6. A function that draws
  7. Light a pad
  8. Draw again and again
  9. The sequence to remember
  10. Show the round
  11. Light a pad for a while
  12. Go dark again
  13. The computer shows a pad
  14. Show the whole sequence
  15. Watch, then your turn
  16. Check each press
  17. Play with the keyboard
  18. Which pad is at a point?
  19. Play with the mouse
  20. Progress and mistakes
  21. A function for a new game
  22. Click to retry
  23. Light up when pressed
  24. Faster and faster
  25. Save the best score
  26. Show the best score
  27. Build it yourself: no dawdling