Workshop › Simon Says Colors › Step 22 of 27

Click to retry

What we are doing

When the game is over, a click, or Space, starts a new game with reset.

```js
canvas.addEventListener('pointerdown', (event) => {
  if (state === 'over') {
    reset()
    return
  }

  if (event.key === ' ' && state === 'over') {
    event.preventDefault()
    reset()
  }
```

What it means

Your turn

  1. At the top of the pointerdown listener, write the if (state === 'over') block.
  2. At the end of the keydown listener, write the Space block.

Skills: Keyboard and mouse input, Game states

All steps

  1. Get the canvas and the pen
  2. A dark board
  3. The first pad
  4. Two colors for every pad
  5. All four pads
  6. A function that draws
  7. Light a pad
  8. Draw again and again
  9. The sequence to remember
  10. Show the round
  11. Light a pad for a while
  12. Go dark again
  13. The computer shows a pad
  14. Show the whole sequence
  15. Watch, then your turn
  16. Check each press
  17. Play with the keyboard
  18. Which pad is at a point?
  19. Play with the mouse
  20. Progress and mistakes
  21. A function for a new game
  22. Click to retry
  23. Light up when pressed
  24. Faster and faster
  25. Save the best score
  26. Show the best score
  27. Build it yourself: no dawdling