A pressed pad should light up, just like when the computer shows it: it confirms the press, and your answer looks like
the sequence. Lighting is already one function, so it takes one line.
```js
const PRESS_FRAMES = 12 // how long a pad the player pressed stays lit
if (state !== 'input') return
light(pad, PRESS_FRAMES)
```
What it means
PRESS_FRAMES is 12 frames, about a fifth of a second.
The light comes right after the turn check, so it only happens in the player's turn.
Your turn
Under KEYS, write PRESS_FRAMES.
In press, under the first line, write the light line.