Workshop › Simon Says Colors › Step 23 of 27

Light up when pressed

What we are doing

A pressed pad should light up, just like when the computer shows it: it confirms the press, and your answer looks like the sequence. Lighting is already one function, so it takes one line.

```js
const PRESS_FRAMES = 12 // how long a pad the player pressed stays lit

  if (state !== 'input') return
  light(pad, PRESS_FRAMES)
```

What it means

Your turn

  1. Under KEYS, write PRESS_FRAMES.
  2. In press, under the first line, write the light line.

Skills: Game states

All steps

  1. Get the canvas and the pen
  2. A dark board
  3. The first pad
  4. Two colors for every pad
  5. All four pads
  6. A function that draws
  7. Light a pad
  8. Draw again and again
  9. The sequence to remember
  10. Show the round
  11. Light a pad for a while
  12. Go dark again
  13. The computer shows a pad
  14. Show the whole sequence
  15. Watch, then your turn
  16. Check each press
  17. Play with the keyboard
  18. Which pad is at a point?
  19. Play with the mouse
  20. Progress and mistakes
  21. A function for a new game
  22. Click to retry
  23. Light up when pressed
  24. Faster and faster
  25. Save the best score
  26. Show the best score
  27. Build it yourself: no dawdling