Workshop › Battleship › Step 32 of 35

Fire with Enter, play again

What we are doing

Enter or Space fires at the cursor. After the game, Enter, Space or a click starts a new one.

```js
} else if (event.key === 'Enter' || event.key === ' ') {
  if (state !== 'playing') reset()
  else playerShoots(cursor.r, cursor.c)

if (state !== 'playing') return reset()
```

What it means

Your turn

  1. In keydown, write the Enter/Space branch between the arrow block and the H line.
  2. Make if (state !== 'playing') return reset() the first line of the pointerdown listener.

Skills: Keyboard and mouse input, Game states

All steps

  1. A 10 by 10 sea
  2. A function for any sea
  3. Your own sea
  4. Draw again and again
  5. Grids and ships as lists
  6. A random fleet
  7. Two fleets
  8. Which ship is here?
  9. Fire at a square
  10. Show the shots
  11. Your shot
  12. Tap to fire
  13. A message line
  14. Hit or miss?
  15. See your own fleet
  16. Sinking ships
  17. Darker hits on a sunk ship
  18. Outline sunk ships
  19. Win in as few shots as you can
  20. A record of their shots
  21. Take turns
  22. The computer shoots back
  23. You can lose too
  24. A heat map
  25. Shoot the hottest square
  26. Hunt around a hit
  27. See the heat map
  28. H for heat
  29. Show their ships at the end
  30. A keyboard cursor
  31. Move with the arrows
  32. Fire with Enter, play again
  33. Your best game
  34. A side panel
  35. Build it yourself: ships apart