Workshop › Battleship › Step 2 of 35

A function for any sea

What we are doing

There will be two seas: the enemy's, big, and yours, small. We turn the drawing into a function, drawSea(origin, size), that can draw a sea anywhere and at any size.

```js
function drawSea(origin, size) {
  for (let r = 0; r < N; r++) {
    for (let c = 0; c < N; c++) {
      const x = origin.x + c * size
      const y = origin.y + r * size
      ctx.fillStyle = '#1e3a8a'
      ctx.fillRect(x + 1, y + 1, size - 2, size - 2)
    }
  }
}

drawSea(SEA, BIG)
```

What it means

Your turn

Turn the two loops into drawSea above the background lines, and call drawSea(SEA, BIG) under the background.

Skills: Functions

All steps

  1. A 10 by 10 sea
  2. A function for any sea
  3. Your own sea
  4. Draw again and again
  5. Grids and ships as lists
  6. A random fleet
  7. Two fleets
  8. Which ship is here?
  9. Fire at a square
  10. Show the shots
  11. Your shot
  12. Tap to fire
  13. A message line
  14. Hit or miss?
  15. See your own fleet
  16. Sinking ships
  17. Darker hits on a sunk ship
  18. Outline sunk ships
  19. Win in as few shots as you can
  20. A record of their shots
  21. Take turns
  22. The computer shoots back
  23. You can lose too
  24. A heat map
  25. Shoot the hottest square
  26. Hunt around a hit
  27. See the heat map
  28. H for heat
  29. Show their ships at the end
  30. A keyboard cursor
  31. Move with the arrows
  32. Fire with Enter, play again
  33. Your best game
  34. A side panel
  35. Build it yourself: ships apart