Workshop › Battleship › Step 31 of 35

Move with the arrows

What we are doing

The arrow keys move the cursor. Going off one edge brings it back on the other.

```js
const moves = { ArrowUp: [-1, 0], ArrowDown: [1, 0], ArrowLeft: [0, -1], ArrowRight: [0, 1] }
if (moves[event.key]) {
  const [dr, dc] = moves[event.key]
  cursor = { r: (cursor.r + dr + N) % N, c: (cursor.c + dc + N) % N }
} else if (event.key === 'h' || event.key === 'H') showHeat = !showHeat
```

What it means

Your turn

At the top of the keydown listener, write moves and the arrow block, and turn the H line into } else if.

Skills: Keyboard and mouse input

All steps

  1. A 10 by 10 sea
  2. A function for any sea
  3. Your own sea
  4. Draw again and again
  5. Grids and ships as lists
  6. A random fleet
  7. Two fleets
  8. Which ship is here?
  9. Fire at a square
  10. Show the shots
  11. Your shot
  12. Tap to fire
  13. A message line
  14. Hit or miss?
  15. See your own fleet
  16. Sinking ships
  17. Darker hits on a sunk ship
  18. Outline sunk ships
  19. Win in as few shots as you can
  20. A record of their shots
  21. Take turns
  22. The computer shoots back
  23. You can lose too
  24. A heat map
  25. Shoot the hottest square
  26. Hunt around a hit
  27. See the heat map
  28. H for heat
  29. Show their ships at the end
  30. A keyboard cursor
  31. Move with the arrows
  32. Fire with Enter, play again
  33. Your best game
  34. A side panel
  35. Build it yourself: ships apart