Workshop › Battleship › Step 30 of 35

A keyboard cursor

What we are doing

To play without a mouse, a yellow frame marks the square the keyboard is on.

```js
let cursor // { r, c } for the keyboard
  cursor = { r: 0, c: 0 }

  if (state === 'playing') {
    ctx.strokeStyle = '#fde047'
    ctx.strokeRect(SEA.x + cursor.c * BIG + 1, SEA.y + cursor.r * BIG + 1, BIG - 2, BIG - 2)
  }
```

What it means

Your turn

  1. Under let showHeat, write let cursor; in reset, under showHeat = false, write the cursor line.
  2. In draw, right after the loop that outlines sunk ships, write the if (state === 'playing') block.

Skills: Drawing on a canvas

All steps

  1. A 10 by 10 sea
  2. A function for any sea
  3. Your own sea
  4. Draw again and again
  5. Grids and ships as lists
  6. A random fleet
  7. Two fleets
  8. Which ship is here?
  9. Fire at a square
  10. Show the shots
  11. Your shot
  12. Tap to fire
  13. A message line
  14. Hit or miss?
  15. See your own fleet
  16. Sinking ships
  17. Darker hits on a sunk ship
  18. Outline sunk ships
  19. Win in as few shots as you can
  20. A record of their shots
  21. Take turns
  22. The computer shoots back
  23. You can lose too
  24. A heat map
  25. Shoot the hottest square
  26. Hunt around a hit
  27. See the heat map
  28. H for heat
  29. Show their ships at the end
  30. A keyboard cursor
  31. Move with the arrows
  32. Fire with Enter, play again
  33. Your best game
  34. A side panel
  35. Build it yourself: ships apart