Workshop › Battleship › Step 12 of 35

Tap to fire

What we are doing

A tap on the enemy's sea fires at that square. The pointer's page position is turned into canvas pixels, then into a row and a column.

```js
canvas.addEventListener('pointerdown', (event) => {
  const rect = canvas.getBoundingClientRect()
  const x = ((event.clientX - rect.left) * canvas.width) / rect.width - SEA.x
  const y = ((event.clientY - rect.top) * canvas.height) / rect.height - SEA.y
  const r = Math.floor(y / BIG)
  const c = Math.floor(x / BIG)
  if (r >= 0 && r < N && c >= 0 && c < N) playerShoots(r, c)
})
```

What it means

Your turn

Write the listener above function drawSea(, followed by an empty line.

Skills: Keyboard and mouse input

All steps

  1. A 10 by 10 sea
  2. A function for any sea
  3. Your own sea
  4. Draw again and again
  5. Grids and ships as lists
  6. A random fleet
  7. Two fleets
  8. Which ship is here?
  9. Fire at a square
  10. Show the shots
  11. Your shot
  12. Tap to fire
  13. A message line
  14. Hit or miss?
  15. See your own fleet
  16. Sinking ships
  17. Darker hits on a sunk ship
  18. Outline sunk ships
  19. Win in as few shots as you can
  20. A record of their shots
  21. Take turns
  22. The computer shoots back
  23. You can lose too
  24. A heat map
  25. Shoot the hottest square
  26. Hunt around a hit
  27. See the heat map
  28. H for heat
  29. Show their ships at the end
  30. A keyboard cursor
  31. Move with the arrows
  32. Fire with Enter, play again
  33. Your best game
  34. A side panel
  35. Build it yourself: ships apart