Workshop › Candy Crush-style Match 3 › Step 27 of 29

The end of a game

What we are doing

When the moves are used up and the last cascade has landed, the game is over: a line says so, and a click starts a new game.

```js
if (movesLeft === 0) {
  if (phase === 'idle') reset()
  return
}

if (movesLeft === 0 && phase === 'idle') {
  ctx.textAlign = 'center'
  ctx.fillText('No moves left! Click to play again', canvas.width / 2, 58)
}
```

What it means

Your turn

  1. Make the movesLeft block the first lines of the click listener.
  2. In draw, under the Moves line, write the message block.

Skills: Game states, Keyboard and mouse input

All steps

  1. A place for the board
  2. A checkered grid
  3. The game loop
  4. A board of random gems
  5. Draw the gems
  6. Start without matches
  7. Click a gem
  8. Show the selection
  9. Swap two neighbours
  10. Find every match
  11. No match, no swap
  12. A score and a fresh start
  13. Clear the match
  14. Let the gems fall
  15. Two halves of a clear
  16. Wait before clearing
  17. Flash, and hands off
  18. Cascades
  19. Where a gem came from
  20. Slide down
  21. Out from under the top
  22. Is there any move?
  23. Never stuck
  24. A hint after five seconds
  25. Show the hint
  26. Twenty moves
  27. The end of a game
  28. Remember the best score
  29. Build it yourself: swipe to swap