Workshop › Candy Crush-style Match 3 › Step 5 of 29

Draw the gems

What we are doing

Each gem is a filled circle in the middle of its square, in the color its number points to.

```js
const gem = board[r][c]
ctx.fillStyle = COLORS[gem]
ctx.beginPath()
ctx.arc(x + SIZE / 2, y + SIZE / 2, SIZE / 2 - 6, 0, Math.PI * 2)
ctx.fill()
```

What it means

Your turn

In draw, inside the inner loop, under ctx.fillRect(x, y, SIZE, SIZE), write the five lines.

Skills: Drawing on a canvas

All steps

  1. A place for the board
  2. A checkered grid
  3. The game loop
  4. A board of random gems
  5. Draw the gems
  6. Start without matches
  7. Click a gem
  8. Show the selection
  9. Swap two neighbours
  10. Find every match
  11. No match, no swap
  12. A score and a fresh start
  13. Clear the match
  14. Let the gems fall
  15. Two halves of a clear
  16. Wait before clearing
  17. Flash, and hands off
  18. Cascades
  19. Where a gem came from
  20. Slide down
  21. Out from under the top
  22. Is there any move?
  23. Never stuck
  24. A hint after five seconds
  25. Show the hint
  26. Twenty moves
  27. The end of a game
  28. Remember the best score
  29. Build it yourself: swipe to swap