Workshop › Candy Crush-style Match 3 › Step 2 of 29

A checkered grid

What we are doing

Two loops, one inside the other, visit all 64 cells: the outer one the rows r, the inner one the columns c. Each cell is a square in one of two shades, like a chessboard.

```js
for (let r = 0; r < N; r++) {
  for (let c = 0; c < N; c++) {
    const x = LEFT + c * SIZE
    const y = TOP + r * SIZE
    ctx.fillStyle = (r + c) % 2 === 0 ? '#312e81' : '#3730a3'
    ctx.fillRect(x, y, SIZE, SIZE)
  }
}
```

What it means

Your turn

At the very end, leave an empty line and write the two loops.

Skills: Loops, Drawing on a canvas

All steps

  1. A place for the board
  2. A checkered grid
  3. The game loop
  4. A board of random gems
  5. Draw the gems
  6. Start without matches
  7. Click a gem
  8. Show the selection
  9. Swap two neighbours
  10. Find every match
  11. No match, no swap
  12. A score and a fresh start
  13. Clear the match
  14. Let the gems fall
  15. Two halves of a clear
  16. Wait before clearing
  17. Flash, and hands off
  18. Cascades
  19. Where a gem came from
  20. Slide down
  21. Out from under the top
  22. Is there any move?
  23. Never stuck
  24. A hint after five seconds
  25. Show the hint
  26. Twenty moves
  27. The end of a game
  28. Remember the best score
  29. Build it yourself: swipe to swap