Workshop › Candy Crush-style Match 3 › Step 17 of 29

Flash, and hands off

What we are doing

While clearing, the matched gems flash white: every few frames they switch between white and their color. And clicks are only taken while the game is idle.

```js
    const flashing = phase === 'clearing' && matched.has(r * N + c) && Math.floor(timer / 3) % 2 === 0
    ctx.fillStyle = flashing ? '#ffffff' : COLORS[gem]

if (phase !== 'idle') return
```

What it means

Your turn

  1. In draw, replace ctx.fillStyle = COLORS[gem] with the two lines.
  2. Make if (phase !== 'idle') return the first line of the click listener.

Skills: Drawing on a canvas, Game states

All steps

  1. A place for the board
  2. A checkered grid
  3. The game loop
  4. A board of random gems
  5. Draw the gems
  6. Start without matches
  7. Click a gem
  8. Show the selection
  9. Swap two neighbours
  10. Find every match
  11. No match, no swap
  12. A score and a fresh start
  13. Clear the match
  14. Let the gems fall
  15. Two halves of a clear
  16. Wait before clearing
  17. Flash, and hands off
  18. Cascades
  19. Where a gem came from
  20. Slide down
  21. Out from under the top
  22. Is there any move?
  23. Never stuck
  24. A hint after five seconds
  25. Show the hint
  26. Twenty moves
  27. The end of a game
  28. Remember the best score
  29. Build it yourself: swipe to swap