Workshop › Candy Crush-style Match 3 › Step 23 of 29

Never stuck

What we are doing

With hasMove, the game never gets stuck: a new game builds boards until one has a move, and after a move, if no swap is left anywhere, a fresh board replaces the old one.

```js
function reset() {
  do newBoard()
  while (!hasMove())

    else {
      phase = 'idle'
      // No swap left anywhere: a fresh board.
      while (!hasMove()) newBoard()
    }
```

What it means

Your turn

  1. In reset, turn newBoard() into the do ... while shown.
  2. In update, turn else phase = 'idle' into the else { ... } block.

Skills: Game states

All steps

  1. A place for the board
  2. A checkered grid
  3. The game loop
  4. A board of random gems
  5. Draw the gems
  6. Start without matches
  7. Click a gem
  8. Show the selection
  9. Swap two neighbours
  10. Find every match
  11. No match, no swap
  12. A score and a fresh start
  13. Clear the match
  14. Let the gems fall
  15. Two halves of a clear
  16. Wait before clearing
  17. Flash, and hands off
  18. Cascades
  19. Where a gem came from
  20. Slide down
  21. Out from under the top
  22. Is there any move?
  23. Never stuck
  24. A hint after five seconds
  25. Show the hint
  26. Twenty moves
  27. The end of a game
  28. Remember the best score
  29. Build it yourself: swipe to swap