Workshop › Doodle Jump-style Climber › Step 17 of 24

Tap to play again

What we are doing

On a phone there is no Space: after a fall, a tap starts again (and does not also start steering).

```js
if (state === 'over') {
  reset()
  return
}
```

What it means

Your turn

Make the block the first lines of the pointerdown listener.

Skills: Keyboard and mouse input

All steps

  1. The jumper
  2. Draw again and again
  3. Gravity
  4. Bounce
  5. Steer left and right
  6. Through the sides
  7. Half here, half there
  8. Touch steering
  9. Platforms
  10. Land on platforms
  11. A camera that follows
  12. Lines on the wall
  13. How hard should it be?
  14. Endless platforms
  15. Miss and fall
  16. Play again
  17. Tap to play again
  18. Score is height
  19. Best score
  20. Kinds of platform
  21. Moving platforms
  22. Traps
  23. It breaks!
  24. Build it yourself: springs