Workshop › Doodle Jump-style Climber › Step 13 of 24

How hard should it be?

What we are doing

The higher you climb, the harder it should get. difficulty turns a world height into a number from 0 (the start) to 1 (10 000 pixels up).

```js
const START_Y = 500 // world y of the first platform

// 0 at the start, growing to 1 after climbing 10000 pixels.
function difficulty(y) {
  return Math.min(1, (START_Y - y) / 10000)
}
```

What it means

Your turn

  1. Under SPEED, write START_Y.
  2. Above the keydown listener, write the comment and difficulty.

Skills: Functions

All steps

  1. The jumper
  2. Draw again and again
  3. Gravity
  4. Bounce
  5. Steer left and right
  6. Through the sides
  7. Half here, half there
  8. Touch steering
  9. Platforms
  10. Land on platforms
  11. A camera that follows
  12. Lines on the wall
  13. How hard should it be?
  14. Endless platforms
  15. Miss and fall
  16. Play again
  17. Tap to play again
  18. Score is height
  19. Best score
  20. Kinds of platform
  21. Moving platforms
  22. Traps
  23. It breaks!
  24. Build it yourself: springs