Workshop › Doodle Jump-style Climber › Step 4 of 24

Bounce

What we are doing

In this game you never press jump: every landing starts the next bounce. So on the floor, instead of stopping, the player gets an upward speed of -11.

```js
const JUMP = -11 // every bounce starts with this speed (negative = up)

  // Touching the floor starts the next bounce.
  if (player.y + player.h >= FLOOR) {
    player.y = FLOOR - player.h
    player.vy = JUMP
  }
```

What it means

Your turn

  1. Under GRAVITY, write JUMP.
  2. In update, add the comment and change player.vy = 0 to player.vy = JUMP.

Skills: Velocity and gravity

All steps

  1. The jumper
  2. Draw again and again
  3. Gravity
  4. Bounce
  5. Steer left and right
  6. Through the sides
  7. Half here, half there
  8. Touch steering
  9. Platforms
  10. Land on platforms
  11. A camera that follows
  12. Lines on the wall
  13. How hard should it be?
  14. Endless platforms
  15. Miss and fall
  16. Play again
  17. Tap to play again
  18. Score is height
  19. Best score
  20. Kinds of platform
  21. Moving platforms
  22. Traps
  23. It breaks!
  24. Build it yourself: springs