Workshop › Doodle Jump-style Climber › Step 7 of 24

Half here, half there

What we are doing

While the player crosses an edge, part of it is off the canvas. Drawing it a second time, shifted by the canvas width, shows that part on the other side.

```js
// Half off one side: draw the other half on the far side.
if (player.x < 0) ctx.fillRect(player.x + canvas.width, player.y, player.w, player.h)
if (player.x + player.w > canvas.width) ctx.fillRect(player.x - canvas.width, player.y, player.w, player.h)
```

What it means

Your turn

In draw, under the player's fillRect, write the comment and the two lines.

Skills: Drawing on a canvas

All steps

  1. The jumper
  2. Draw again and again
  3. Gravity
  4. Bounce
  5. Steer left and right
  6. Through the sides
  7. Half here, half there
  8. Touch steering
  9. Platforms
  10. Land on platforms
  11. A camera that follows
  12. Lines on the wall
  13. How hard should it be?
  14. Endless platforms
  15. Miss and fall
  16. Play again
  17. Tap to play again
  18. Score is height
  19. Best score
  20. Kinds of platform
  21. Moving platforms
  22. Traps
  23. It breaks!
  24. Build it yourself: springs