Workshop › Memory › Step 15 of 25

One place for the rules

What we are doing

Turning a card over is about to get rules: pairs, a limit of two cards, moves. We give it its own function, flip, and the click only calls it. It refuses a missing card or one that is already face up.

```js
function flip(card) {
  if (!card || card.faceUp) return
  card.faceUp = true
}

  flip(cardAt(x, y))
```

What it means

Your turn

  1. Above the click listener, write flip and an empty line.
  2. In the listener, replace the last two lines with flip(cardAt(x, y)).

Skills: Functions

All steps

  1. Get the canvas and the pen
  2. The table
  3. One card
  4. A row of cards
  5. Four rows
  6. Every fruit twice
  7. Cards that know themselves
  8. A card's corner
  9. Draw the cards from the list
  10. Draw again and again
  11. The face of a card
  12. A fair shuffle
  13. Which card is at a point?
  14. Click to turn a card
  15. One place for the rules
  16. Two cards at a time
  17. Pair or no pair
  18. Count the moves
  19. Show moves and pairs
  20. All pairs found
  21. Play again
  22. A number that follows
  23. Swap sides halfway
  24. Animate the turn
  25. Build it yourself: your best game