Workshop › Memory › Step 10 of 25

Draw again and again

What we are doing

Cards will turn over, so the picture must follow every change. A loop redraws the board before every screen refresh (requestAnimationFrame, about 60 times a second). Then any change to a card shows up by itself.

```js
function loop() {
  draw()
  requestAnimationFrame(loop)
}

newGame()
requestAnimationFrame(loop)
```

What it means

Your turn

Write loop above newGame() at the bottom, and replace the last draw() with requestAnimationFrame(loop).

Skills: The game loop

All steps

  1. Get the canvas and the pen
  2. The table
  3. One card
  4. A row of cards
  5. Four rows
  6. Every fruit twice
  7. Cards that know themselves
  8. A card's corner
  9. Draw the cards from the list
  10. Draw again and again
  11. The face of a card
  12. A fair shuffle
  13. Which card is at a point?
  14. Click to turn a card
  15. One place for the rules
  16. Two cards at a time
  17. Pair or no pair
  18. Count the moves
  19. Show moves and pairs
  20. All pairs found
  21. Play again
  22. A number that follows
  23. Swap sides halfway
  24. Animate the turn
  25. Build it yourself: your best game