Workshop › Lunar Lander › Step 19 of 31

Landing or crashing

What we are doing

A touch is a landing only if everything is right: both feet on the pad, falling slowly, hardly drifting and nearly upright. The limits live in one object, SAFE.

```js
const SAFE = { vy: 1.2, vx: 0.6, angle: 0.2 } // the most a landing may have

function touchdown() {
  const onPad = lander.x - FEET >= pad.x1 && lander.x + FEET <= pad.x2
  const gentle = lander.vy <= SAFE.vy && Math.abs(lander.vx) <= SAFE.vx && Math.abs(lander.angle) <= SAFE.angle
  if (onPad && gentle) {
    state = 'landed'
    lander.y = pad.y - 10
    return
  }
  state = 'crashed'
}
```

What it means

Your turn

  1. Above const FEET write the SAFE constant.
  2. Replace the body of touchdown with the new lines.

Skills: Collision detection, Game states

All steps

  1. Random hills
  2. Draw the hills
  3. A landing pad
  4. The height at any x
  5. The lander
  6. Draw it around its own middle
  7. Two feet
  8. The game loop
  9. Moon gravity
  10. Around the sides
  11. Flying or not
  12. Touching the ground
  13. Remember held keys
  14. Tilt
  15. The engine
  16. A flickering flame
  17. Fuel
  18. Touch controls
  19. Landing or crashing
  20. Fly again
  21. Landed or crashed?
  22. Readouts
  23. Levels
  24. Score
  25. Next level or new game
  26. A narrower pad
  27. A high score
  28. Burst into pieces
  29. Pieces fall and fade
  30. Draw the wreck
  31. Build it yourself: wind