Workshop › Lunar Lander › Step 2 of 31

Draw the hills

What we are doing

The ground is drawn as one filled shape: start at the bottom left, go through every point, finish at the bottom right.

```js
function draw() {
  ctx.fillStyle = '#020617'
  ctx.fillRect(0, 0, canvas.width, canvas.height)

  ctx.fillStyle = '#475569'
  ctx.beginPath()
  ctx.moveTo(0, canvas.height)
  ground.forEach((y, i) => ctx.lineTo(i * STEP, y))
  ctx.lineTo(canvas.width, canvas.height)
  ctx.fill()
}

makeGround()
draw()
```

What it means

Your turn

Write draw above the makeGround() call, with an empty line after it, and write draw() under makeGround().

Skills: Drawing on a canvas

All steps

  1. Random hills
  2. Draw the hills
  3. A landing pad
  4. The height at any x
  5. The lander
  6. Draw it around its own middle
  7. Two feet
  8. The game loop
  9. Moon gravity
  10. Around the sides
  11. Flying or not
  12. Touching the ground
  13. Remember held keys
  14. Tilt
  15. The engine
  16. A flickering flame
  17. Fuel
  18. Touch controls
  19. Landing or crashing
  20. Fly again
  21. Landed or crashed?
  22. Readouts
  23. Levels
  24. Score
  25. Next level or new game
  26. A narrower pad
  27. A high score
  28. Burst into pieces
  29. Pieces fall and fade
  30. Draw the wreck
  31. Build it yourself: wind