Workshop › Lunar Lander › Step 18 of 31

Touch controls

What we are doing

On a phone there are no arrow keys. Touching the left, middle or right third of the screen holds the matching key in keys; lifting the finger releases it.

```js
// Touch: hold the left third to turn left, the right third to turn right, the middle for the engine.
canvas.addEventListener('pointerdown', (event) => {
  const rect = canvas.getBoundingClientRect()
  const third = ((event.clientX - rect.left) / rect.width) * 3
  keys[third < 1 ? 'ArrowLeft' : third < 2 ? 'ArrowUp' : 'ArrowRight'] = true
})
function stopTouch() {
  keys.ArrowLeft = false
  keys.ArrowUp = false
  keys.ArrowRight = false
}
canvas.addEventListener('pointerup', stopTouch)
canvas.addEventListener('pointercancel', stopTouch)
```

What it means

Your turn

Write the touch code above function burning() {, followed by an empty line.

Skills: Keyboard and mouse input

All steps

  1. Random hills
  2. Draw the hills
  3. A landing pad
  4. The height at any x
  5. The lander
  6. Draw it around its own middle
  7. Two feet
  8. The game loop
  9. Moon gravity
  10. Around the sides
  11. Flying or not
  12. Touching the ground
  13. Remember held keys
  14. Tilt
  15. The engine
  16. A flickering flame
  17. Fuel
  18. Touch controls
  19. Landing or crashing
  20. Fly again
  21. Landed or crashed?
  22. Readouts
  23. Levels
  24. Score
  25. Next level or new game
  26. A narrower pad
  27. A high score
  28. Burst into pieces
  29. Pieces fall and fade
  30. Draw the wreck
  31. Build it yourself: wind