Workshop › Lunar Lander › Step 17 of 31

Fuel

What we are doing

Fuel makes every burn a decision. The tank holds 400; each frame of engine uses 1, and an empty tank stops the engine.

```js
lander = { x: 60, y: 40, vx: 1, vy: 0, angle: 0, fuel: 400 }

return state === 'flying' && keys.ArrowUp && lander.fuel > 0

  lander.fuel -= 1
```

What it means

Your turn

  1. In reset, add fuel: 400 to the lander.
  2. In burning, add && lander.fuel > 0.
  3. In update, inside the if (burning()) block, write lander.fuel -= 1 at the end.

Skills: Game states

All steps

  1. Random hills
  2. Draw the hills
  3. A landing pad
  4. The height at any x
  5. The lander
  6. Draw it around its own middle
  7. Two feet
  8. The game loop
  9. Moon gravity
  10. Around the sides
  11. Flying or not
  12. Touching the ground
  13. Remember held keys
  14. Tilt
  15. The engine
  16. A flickering flame
  17. Fuel
  18. Touch controls
  19. Landing or crashing
  20. Fly again
  21. Landed or crashed?
  22. Readouts
  23. Levels
  24. Score
  25. Next level or new game
  26. A narrower pad
  27. A high score
  28. Burst into pieces
  29. Pieces fall and fade
  30. Draw the wreck
  31. Build it yourself: wind