Workshop › 15 Puzzle › Step 21 of 27

Count the frames

What we are doing

Every frame, update() moves the slide one frame on, and clears it after SLIDE_FRAMES. While a tile is sliding, other moves wait.

```js
function move(i) {
  if (slide) return
  // ...

function update() {
  if (!slide) return
  slide.frame += 1
  if (slide.frame >= SLIDE_FRAMES) slide = null
}

function loop() {
  update()
  draw()
  requestAnimationFrame(loop)
}
```

What it means

Your turn

  1. In move, write if (slide) return as the first line.
  2. Above function squareX(i), write update and leave an empty line.
  3. In loop, write update() above draw(). Press Run.

Skills: The game loop, Game states

All steps

  1. A board in one list
  2. The canvas and the pen
  3. Paint the table
  4. A function that draws
  5. Row and column
  6. Where each square is
  7. Draw one tile
  8. The number on the tile
  9. All the tiles
  10. Draw again and again
  11. The solved board from N
  12. Neighbours
  13. Slide a tile
  14. Click a tile
  15. Arrow keys
  16. Count the moves
  17. Shuffle with real slides
  18. Which boards can be solved?
  19. Is it solved?
  20. Remember the slide
  21. Count the frames
  22. Smooth sliding
  23. Solved!
  24. Show the win
  25. Play again
  26. A record to beat
  27. Build it yourself: a timer