Workshop › 15 Puzzle › Step 20 of 27

Remember the slide

What we are doing

A tile that jumps to its new square is hard to follow. To make it slide, we first remember which tile is moving, from where to where, and how far the animation is: slide.

```js
const SLIDE_FRAMES = 8

let slide // the tile sliding right now: { tile, from, to, frame }, or null

  slide = null

  slide = { tile: tiles[i], from: i, to: gap, frame: 0 }
```

What it means

Your turn

  1. Under const TOP = 60 write const SLIDE_FRAMES = 8.
  2. Under let moves write let slide ....
  3. At the end of reset write slide = null.
  4. In move, under the neighbour check, write the slide = { ... } line. Press Run.

Skills: Game states

All steps

  1. A board in one list
  2. The canvas and the pen
  3. Paint the table
  4. A function that draws
  5. Row and column
  6. Where each square is
  7. Draw one tile
  8. The number on the tile
  9. All the tiles
  10. Draw again and again
  11. The solved board from N
  12. Neighbours
  13. Slide a tile
  14. Click a tile
  15. Arrow keys
  16. Count the moves
  17. Shuffle with real slides
  18. Which boards can be solved?
  19. Is it solved?
  20. Remember the slide
  21. Count the frames
  22. Smooth sliding
  23. Solved!
  24. Show the win
  25. Play again
  26. A record to beat
  27. Build it yourself: a timer