Workshop › Tower Defense › Step 7 of 42

Walking by distance

What we are doing

How do you move something along a road with corners? Steering it gets messy. Much simpler: give each enemy one number, d, the distance walked along the road, and write a function that turns a distance into a point.

```js
// Where on the road an enemy is after walking `d` tiles (null once it is past the end).
function pointAt(d) {
  for (let i = 1; i < PATH.length; i++) {
    const [ax, ay] = PATH[i - 1]
    const [bx, by] = PATH[i]
    const length = Math.abs(bx - ax) + Math.abs(by - ay)
    if (d <= length) return { x: ax + Math.sign(bx - ax) * d, y: ay + Math.sign(by - ay) * d }
    d -= length
  }
  return null
}
```

What it means

Your turn

Under reset, after an empty line, write the comment and pointAt.

Skills: Functions

All steps

  1. Measure the map
  2. A map of tiles
  3. Draw it every frame
  4. The road as corners
  5. Fill in the road
  6. Draw the road
  7. Walking by distance
  8. Enemies on the road
  9. Walk
  10. Off the end of the road
  11. Here they come
  12. Towers
  13. From a click to a tile
  14. Click to build
  15. Where can you build?
  16. Show the gold
  17. Show before you click
  18. Show the range
  19. Pick a target
  20. Fire!
  21. A hit hurts
  22. Homing bullets
  23. Fizzle out
  24. Gold for every kill
  25. Lives
  26. Health bars
  27. Build, then defend
  28. Space starts a wave
  29. The wave is over
  30. Stronger every wave
  31. Closer together
  32. Out of lives
  33. No building after the end
  34. The most waves survived
  35. The game over screen
  36. Play again
  37. The bottom bar
  38. Click to start
  39. A second tower: the cannon
  40. Tower buttons
  41. Splash damage
  42. Build it yourself: sell a tower