Workshop › Tic-tac-toe › Step 25 of 33

A computer that picks a cell

What we are doing

Now the computer will play O. Its first version is simple: make a list of the free cells and pick one at random.

```js
function computerMove(cells) {
  const free = []
  cells.forEach((cell, index) => {
    if (cell === '') free.push(index)
  })
  const random = free[Math.floor(Math.random() * free.length)]
  return random
}
```

What it means

Your turn

Under outcome, leave an empty line and write computerMove (above function play). Press Run.

Skills: Arrays and objects, Functions

All steps

  1. Get the canvas and the pen
  2. Paint the board
  3. The first grid line
  4. Repeat with a loop
  5. Finish the grid
  6. The board as a list
  7. A function that draws
  8. Write an X
  9. From cell number to position
  10. Draw what the board holds
  11. A color for each mark
  12. Make a move
  13. No playing on a taken cell
  14. Listen for clicks
  15. Which cell was clicked?
  16. Clicks on any screen size
  17. The eight winning lines
  18. Find three in a row
  19. Win, draw or go on
  20. The round ends
  21. Show who won
  22. Light up the winning line
  23. A function for a fresh round
  24. Click to play again
  25. A computer that picks a cell
  26. The computer answers
  27. Rule one: take the center
  28. Rule two: win when you can
  29. Rule three: block the opponent
  30. Score a finished game
  31. Look ahead: minimax
  32. A computer that never loses
  33. Build it yourself: keep score