Workshop › Tic-tac-toe › Step 21 of 33

Show who won

What we are doing

When the round is over, draw dims the board with a see-through black and writes X wins!, O wins! or It's a draw in the middle.

```js
  if (result) {
    ctx.fillStyle = 'rgba(0, 0, 0, 0.55)'
    ctx.fillRect(0, 0, canvas.width, canvas.height)
    ctx.fillStyle = 'white'
    ctx.font = 'bold 28px sans-serif'
    ctx.fillText(result === 'draw' ? "It's a draw" : result + ' wins!', canvas.width / 2, 140)
  }
}
```

What it means

Your turn

In draw, after the forEach block's }) and before the function's last }, leave an empty line and write the if block. Run and win a round.

Skills: Drawing on a canvas, Game states

All steps

  1. Get the canvas and the pen
  2. Paint the board
  3. The first grid line
  4. Repeat with a loop
  5. Finish the grid
  6. The board as a list
  7. A function that draws
  8. Write an X
  9. From cell number to position
  10. Draw what the board holds
  11. A color for each mark
  12. Make a move
  13. No playing on a taken cell
  14. Listen for clicks
  15. Which cell was clicked?
  16. Clicks on any screen size
  17. The eight winning lines
  18. Find three in a row
  19. Win, draw or go on
  20. The round ends
  21. Show who won
  22. Light up the winning line
  23. A function for a fresh round
  24. Click to play again
  25. A computer that picks a cell
  26. The computer answers
  27. Rule one: take the center
  28. Rule two: win when you can
  29. Rule three: block the opponent
  30. Score a finished game
  31. Look ahead: minimax
  32. A computer that never loses
  33. Build it yourself: keep score