Workshop › Rhythm Lanes › Step 28 of 35
Once the song is done, the clock stops and presses do nothing. The lights and the message may still fade out.
```js
function press(lane) {
if (state !== 'playing') return
if (feedback && --feedback.time === 0) feedback = null
if (state !== 'playing') return
frame += 1
```!== means "not equal": when the state is not 'playing', press and the rest of update stop right there.update the guard comes after the lights and the message, so they still fade out.press.update, write it between the feedback line and frame += 1.Skills: Game states