Workshop › Typing Rain › Step 23 of 33

Levels

What we are doing

Every 10 words you go up a level. Letters are worth level points each, so surviving longer pays.

```js
let level
let cleared // words typed this game

  level = 1
  cleared = 0

    score += target.text.length * level
    cleared += 1
    if (cleared % 10 === 0) level += 1

  ctx.fillText('Score ' + score + '  Level ' + level, 10, 22)
```

What it means

Your turn

  1. Under let score write let level and let cleared; in reset, under score = 0, write level = 1 and cleared = 0.
  2. In type, change the score line and add the two lines under it.
  3. In draw, add the level to the score text.

Skills: Game states

All steps

  1. A sky for the words
  2. The ground
  3. A word on the canvas
  4. A function that draws
  5. A list of words
  6. Make them fall
  7. The game loop
  8. A new word from the list
  9. Let it rain
  10. Gone past the ground
  11. Lock on to a word
  12. Listen to the keyboard
  13. Letter by letter
  14. Half a word in yellow
  15. Let go of a lost word
  16. Lives
  17. Hearts
  18. Score
  19. Out of lives
  20. Freeze the game
  21. The game over panel
  22. Play again
  23. Levels
  24. Faster and faster
  25. Best score
  26. Accuracy
  27. Words per minute
  28. Your speed at the end
  29. Where the keys go
  30. Draw the keyboard
  31. Light up the next key
  32. Tap the keys
  33. Build it yourself: change your mind