Workshop › Sokoban › Step 24 of 29

A photo before every move

What we are doing

Just before a move really happens, we push a snapshot onto history. Blocked moves must not leave a photo, so the snapshot is taken after all the checks: after the push checks when there is a box, in an else when there is not.

```js
if (box) {
  const bx = x + dx
  const by = y + dy
  if (walls.has(key(bx, by)) || boxAt(bx, by)) return // a box cannot push into a wall or another box
  history.push(snapshot())
  box.x = bx
  box.y = by
} else {
  history.push(snapshot())
}
```

What it means

Your turn

In move, write history.push(snapshot()) above box.x = bx, and add the else part after the if (box) block.

Skills: Arrays and objects, Game states

All steps

  1. A level written as text
  2. The canvas and the pen
  3. The warehouse floor
  4. A function that draws
  5. A name for every tile
  6. Read the walls
  7. Draw the walls
  8. Center the level
  9. The goals
  10. The boxes
  11. The player
  12. Two more levels
  13. One step
  14. Walk with the arrows
  15. Boxes are in the way
  16. Push a box
  17. A box on a goal turns green
  18. Solved!
  19. On to the next level
  20. Which level?
  21. A line at the bottom
  22. Count the moves
  23. A photo of the game
  24. A photo before every move
  25. Undo
  26. Restart
  27. A record for every level
  28. Show the record
  29. Build it yourself: count the pushes