Workshop › Pong › Step 24 of 26

A computer opponent

What we are doing

Playing alone? The computer takes the right paddle: when the ball comes toward it, it moves to meet it, but a bit slower than you, so it can be beaten.

```js
const AI_SPEED = 4 // slower than the player, so the computer can be beaten
let twoPlayers = false

  if (twoPlayers) {
    if (keys.ArrowUp) right.y -= PADDLE_SPEED
    if (keys.ArrowDown) right.y += PADDLE_SPEED
  } else if (ball.vx > 0) {
    const target = ball.y + BALL / 2 - PADDLE_H / 2
    right.y += clamp(target - right.y, -AI_SPEED, AI_SPEED)
  }
```

What it means

Your turn

  1. Under PADDLE_SPEED, write AI_SPEED; under let state, write let twoPlayers = false.
  2. In update, replace the two arrow-key lines with the if (twoPlayers) ... else if ... block.

Skills: Game states

All steps

  1. Get the canvas and the pen
  2. A black court
  3. One dash of the net
  4. The whole net
  5. Two paddles
  6. A function that draws
  7. The game loop
  8. Remember held keys
  9. Move the paddles
  10. Stay on the court
  11. The ball
  12. The ball moves
  13. Bounce off the top and bottom
  14. Does the ball touch a paddle?
  15. The paddles hit back
  16. Serve again
  17. Keep the score
  18. Show the score
  19. First to five
  20. Who won?
  21. Play again
  22. Aim with the paddle
  23. Faster every hit
  24. A computer opponent
  25. One player or two
  26. Build it yourself: a serve pause