Workshop › Mario-style Platformer › Step 1 of 37

Mario-style Platformer: The sky

Run, jump and stomp through a scrolling level to the flag. A level made of text, tile collisions, acceleration, coyote time, a camera, enemies and stomping.

What we are doing

We start with the usual frame: find the canvas, take its 2D context, and run a loop that paints the sky about 60 times a second.

```js
const canvas = document.getElementById('game')
const ctx = canvas.getContext('2d')

function draw() {
  ctx.fillStyle = '#7dd3fc'
  ctx.fillRect(0, 0, canvas.width, canvas.height)
}

function loop() {
  draw()
  requestAnimationFrame(loop)
}

requestAnimationFrame(loop)
```

What it means

Your turn

Write the code under the three comment lines, then press Run.

Skills: Drawing on a canvas, The game loop

All steps

  1. The sky
  2. A level made of text
  3. Draw the tiles
  4. What is solid?
  5. Is a box touching anything?
  6. Find the start
  7. Draw the player
  8. Gravity
  9. Landing on tiles
  10. Which keys are held?
  11. Speed up
  12. Friction
  13. Walls
  14. Jump
  15. Bump your head
  16. Short hops
  17. A few frames of grace
  18. Coyote time
  19. A camera that follows
  20. Stop at the ends
  21. Draw only what is on screen
  22. Coins
  23. Collect them
  24. Count, and screen versus world
  25. Enemies
  26. Enemies that walk
  27. Do not walk off ledges
  28. Lives and a fresh start
  29. Falling into a pit
  30. Enemies hurt
  31. Stomp!
  32. Squashed enemies are gone
  33. Game over
  34. Play again
  35. The flag
  36. Reach the flag
  37. Build it yourself: jump buffering