Your table, your rules. Add two slingshots: slanted walls above the flippers that kick the ball away like bumpers, and
give 10 points for each kick.
Your turn
Add SLINGS, the two segments [45, 390, 100, 470] and [355, 390, 300, 470]. Draw them, make a ball that hits
one leave faster than it came, and give 10 points for a kick.