Workshop › Minesweeper › Step 16 of 26

Flags with the right button

What we are doing

Players mark cells they are sure hide a mine with a flag, using the right mouse button. A right click fires a contextmenu event; event.preventDefault() stops the browser's menu from opening.

```js
    Array.from({ length: SIZE }, (_, col) => ({ row, col, mine: false, count: 0, revealed: false, flagged: false })),

function toggleFlag(cell) {
  if (cell.revealed || state === 'lost') return
  cell.flagged = !cell.flagged
}

canvas.addEventListener('contextmenu', (event) => {
  event.preventDefault() // no browser menu: right click places a flag
  const cell = cellAt(event)
  if (cell) toggleFlag(cell)
})
```

What it means

Your turn

  1. In newGame, add flagged: false to the cell.
  2. Above function lose(), write toggleFlag.
  3. Above function draw(), write the contextmenu listener. Press Run.

Skills: Keyboard and mouse input

All steps

  1. A grid of cell objects
  2. The canvas and the pen
  3. Draw the field
  4. Draw every frame
  5. Neighbours
  6. Mines, but not under the first click
  7. Shuffle the candidates
  8. Count the mines around
  9. Open a cell
  10. Open cells look different
  11. Coloured numbers
  12. Click to open
  13. Stepping on a mine
  14. Show the mines
  15. Flood fill
  16. Flags with the right button
  17. A flag protects its cell
  18. Draw the flags
  19. Mines left
  20. Winning
  21. The end and a new game
  22. What time is it?
  23. The clock
  24. Stop the clock
  25. The best time
  26. Build it yourself: wrong flags