Workshop › Pac-Man-style Maze Chase › Step 19 of 42

A ghost never turns back

What we are doing

The ghost will walk with the same advance as the player; it only needs its own choose function: chooseGhost. At each tile center it lists the open directions except backwards and, for now, takes the first. It turns back only at a dead end. ghostFrames makes it a little slower than the player (9 frames a tile).

```js
// Frames a ghost needs to cross one tile (the player always needs PLAYER_FRAMES): smaller is faster.
function ghostFrames(g) {
  return 9
}

function chooseGhost(g) {
  g.frames = ghostFrames(g)
  // Ghosts never turn back on their own: only the open ways that are not backwards.
  const options = Object.values(DIRECTIONS).filter((d) => canGo(g, d) && !same(d, reverse(g.dir)))
  if (options.length === 0) {
    g.dir = reverse(g.dir)
    return
  }
  g.dir = options[0]
}
```

What it means

Your turn

  1. Above placeActors, write the comment and ghostFrames.
  2. Under choosePlayer, write chooseGhost.

Skills: Game states, Arrays and objects

All steps

  1. The maze as text
  2. The game loop
  3. Draw the walls
  4. A set of pellets
  5. Draw the pellets
  6. The player
  7. Where can you walk?
  8. What a mover remembers
  9. One frame of movement
  10. Move every frame
  11. Turns you can press early
  12. Glide between tiles
  13. Turn back at once
  14. Swipes on a phone
  15. Eat the pellets
  16. Show the score
  17. Clear the maze
  18. A red ghost
  19. A ghost never turns back
  20. The ghost walks
  21. The ghost hunts you
  22. Four ghosts in the house
  23. One by one out of the house
  24. Scatter or chase?
  25. Every ghost to its corner
  26. Pink cuts you off
  27. Orange is shy
  28. Cyan works with red
  29. Wait for the first key
  30. Tell the player to start
  31. Three lives
  32. Caught!
  33. Game over
  34. Play again
  35. Frighten the ghosts
  36. Power pellets work
  37. Scared ghosts wander slowly
  38. Eat a scared ghost
  39. Blue, then flashing
  40. Harder levels
  41. A best score that lasts
  42. Build it yourself: the slow tunnel