Workshop › Conway's Game of Life › Step 10 of 32

Draw again and again

What we are doing

draw runs only once, so a new generation would never reach the screen. A loop redraws the picture about 60 times a second with requestAnimationFrame.

```js
function loop() {
  draw()
  requestAnimationFrame(loop)
}

reset()
requestAnimationFrame(loop)
```

What it means

Your turn

At the bottom, write loop above reset() and replace draw() with requestAnimationFrame(loop).

Skills: The game loop

All steps

  1. The board
  2. Measure the grid
  3. One living cell
  4. A function that draws
  5. The world in memory
  6. Draw every living cell
  7. A random soup
  8. Count the neighbours
  9. Four rules
  10. Draw again and again
  11. Next generation with N
  12. Count the generations
  13. Show the generation
  14. A world without edges
  15. Count the living
  16. A generation every few frames
  17. Let it live
  18. Running or not
  19. One place for the buttons
  20. Space to play, N to step
  21. Clear and shuffle
  22. Where is the pointer?
  23. Which cell?
  24. Click a cell
  25. Paint or erase?
  26. Drag to paint
  27. Patterns from text
  28. The glider gun
  29. Fire the gun
  30. Buttons on the screen
  31. Tap the buttons
  32. Build it yourself: a world at rest