Workshop › Flappy-style Bird › Step 4 of 30

A function that draws

What we are doing

A game redraws its picture many times a second. We put the drawing lines in a function named draw, so one word repaints everything.

```js
function draw() {
  ctx.fillStyle = '#70c5ce'
  ctx.fillRect(0, 0, canvas.width, canvas.height)

  ctx.fillStyle = 'gold'
  ctx.beginPath()
  ctx.arc(bird.x, bird.y, bird.r, 0, Math.PI * 2)
  ctx.fill()
}

draw()
```

What it means

Your turn

Wrap the six drawing lines in function draw() { ... } (indent them by two spaces) and call draw() after it.

Skills: Functions

All steps

  1. Get the canvas and the pen
  2. Paint the sky
  3. Draw the bird
  4. A function that draws
  5. A function that moves
  6. The game loop
  7. Gravity
  8. A flap
  9. Space, Up arrow or a tap
  10. Wait for the first flap
  11. The ground and the sky
  12. Tell the player
  13. A pipe as data
  14. Draw the pipes
  15. The world moves, not the bird
  16. A new pipe at a random height
  17. A pipe every 90 frames
  18. Remove the pipes you passed
  19. Is the bird level with a pipe?
  20. Through the opening
  21. Score each pipe once
  22. Show the score
  23. A function for a fresh start
  24. Try again
  25. One place where the game ends
  26. Remember the best score
  27. Show the best score
  28. The same speed on every screen
  29. No catching up after a pause
  30. Build it yourself: a medal