Workshop › Zelda-style Dungeon › Step 22 of 22

Build it yourself: cleared rooms

What we are doing

Now it's your turn, without code to copy: a defeated enemy should stay defeated. Leave a room you cleared and come back: it is still empty. Other rooms keep their enemies.

Your turn

Remember defeated enemies the way the world remembers keys and doors, and skip them when a room is loaded.

Skills: Game states

All steps

  1. A room
  2. The hero
  3. The game loop
  4. Walk
  5. Walls
  6. A touch pad
  7. Next room
  8. The sword
  9. Enemies
  10. Strike!
  11. They chase you
  12. They wander
  13. Ouch
  14. Blinking and hearts
  15. Keys and hearts
  16. A world that remembers
  17. The locked door
  18. A timer
  19. Game over
  20. The stairs out
  21. Best time
  22. Build it yourself: cleared rooms