Now we draw the falling disc, over the board, so you can watch it drop into its hole. While a disc falls, the waiting
disc above the board is hidden.
```js
if (!falling) disc(hoverCol * CELL + CELL / 2, TOP - CELL / 2, COLORS[turn])
// The falling disc goes over the board, on its way to its hole.
if (falling) disc(falling.col * CELL + CELL / 2, falling.y, COLORS[falling.who])
```
What it means
!falling means "nothing is falling": only then the waiting disc is drawn.
The falling disc is drawn after the board, in the middle of its column, at its current y, in its player's color.
Your turn
In draw, put if (!falling) in front of the waiting disc line.
After the two loops, leave an empty line and write the comment and the falling disc line.