Workshop › Tetris-style Blocks › Step 16 of 32

Falling by itself

What we are doing

A game loop redraws about 60 times a second. The browser passes the time in milliseconds; every 800 ms the piece moves one row down.

```js
let lastDrop = 0

function loop(time) {
  if (time - lastDrop >= 800) {
    lastDrop = time
    tryMove(0, 1)
  }
  draw()
  requestAnimationFrame(loop)
}

requestAnimationFrame(loop)
```

What it means

Your turn

  1. Under let piece write let lastDrop = 0.
  2. Delete the draw() line in the key listener.
  3. Replace the draw() call at the very bottom with loop and requestAnimationFrame(loop).

Skills: The game loop

All steps

  1. The well
  2. The board as rows of numbers
  3. Draw one cell
  4. Draw the whole board
  5. The number is the color
  6. A piece is a small grid
  7. A list of shapes
  8. All seven pieces
  9. Does it fit inside the well?
  10. Blocks are in the way
  11. Try, then move
  12. Move with the arrows
  13. Turn a matrix
  14. Turn with Up
  15. Wall kicks
  16. Falling by itself
  17. A random piece at the top
  18. Land and lock
  19. One function starts a game
  20. When the pile reaches the top
  21. Game Over on screen
  22. Play again
  23. Clear full rows
  24. Points for lines
  25. The side panel
  26. Levels
  27. Faster every level
  28. A fair bag of pieces
  29. The next piece
  30. Drop it
  31. The ghost piece
  32. Build it yourself: hold a piece